Z-Buffering - Definition
Z-Buffering is a technique used in computer graphics programming to determine which objects are behind and in front of each other within a 3-Dimensional (3D) view from the eye’s perspective. X and Y are the coordinates on the plane aligned with the front surface, and Z represents the depth. The Z-buffer is a 2D plane, representing the front surface of the 3D viewing cube (the volume in which the graphics image will appear). When you start to draw, you initialize the Z-buffer with values representing the distance to the back plane of the cube along with the background color.
Top Reasons To Wipe Away Your Internet History
- Information about all the web sites you have visited is stored on your computer!
- Every image you have ever viewed, sent or received over the Internet is stored on your system!
- There is a record of every program that you have ever downloaded or used on your hard drive!
- Pressing the delete button and emptying the recycle bin does NOT completely delete your files!
- Cleaning your History Files improves the speed of your computer and frees valuable disk space!
Return Back To Windows 7 Glossary
| Feel Free To Bookmark, Share Or Print This Page: |


